Archive for October, 2012


Oct 16 2012 Published by under 3D Printing

I’ve been meaning to make a Shredder sculpt for a while. This is for print, so I might need to widen the claws for support.

I kind of cheated on the cape. I imported the model into Maya and used nCloth to get it folded the way I wanted.

Updated with some printed shots. ?I had to thicken the claws considerably to meet the material requirements to print it, but it turned out surprisingly well. I’m surprised Shapeways didn’t flat out reject it.

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