Archive for March, 2013

King Shark

Mar 13 2013 Published by under Uncategorized

King Shark based on his nu52 appearence. I tried out some new techniques and think they worked nicely. I really want to get this one printed a little larger than I normally do.

Updated with my printed sculpt. He’s approximately 3.5 inches tall and has some serious mass to him. I could have hollowed him out and saved $15, but I opted for full brutishness.

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Mar 11 2013 Published by under Uncategorized

I’m not done with this guy yet, but I’m happy with the progress so far. Aries is an ignored mech from Gundam Wing and one of the few from the series to not have a cheap model kit. There’s one really expensive and obscure model that’s been produced, but there’s very little documentation of it. I used the few pictures I could find as reference images, but I had to make up some of the mechanics.

In making this model, I’ve noticed how stupid the design is.

1. The arms can only bend at the elbows about 90 degrees and it can barely move the shoulders at all.

2. The legs have two sets of thrusters on them going different directions…

3. The head is pointless as it has no visibility on the left or right side because of the giant shoulders.

4. Those tiny little wings at the top… what are they expected to do!?

I should really write a letter to the guy who first drew it back in the mid-90’s and let him know about my findings.

Here’s the textured model. I also did a lot of resizing to the overall shape. I still need to take a few shots. The main purpose of this project was to create reference images for an underdocumented mech, so I still need to take some simple front and back shots. I might make a hangar background before I do that that though.

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Dirty Floor

Mar 11 2013 Published by under Uncategorized

So I really only made this to practice interior lighting. I’ve been looking for jobs using 3D software, and there seem to be a lot of openings for indoor renderings and figured I would practice a little. By the end I was getting a little bored so I dirtied up the floor a bit and added some specular footprints.


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