Jun 11 2013 Published by under Character Rigging

So this began as a quick sketch of a bum that I wanted to use to test Maya hair

I made a rig and intended to animate him dancing. Ultimately my computer turned out to be too weak to really batch render it nicely, so I just have a Playblast of him copying my terrible dance moves (I used myself for reference).

He also has a cat that looks like a cow. It’s rigged and animated too. There were also cached dynamics with rolling bottles, but I didn’t feel like waiting any extra time for my 7 year old computer to render.

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Mar 11 2013 Published by under Uncategorized

I’m not done with this guy yet, but I’m happy with the progress so far. Aries is an ignored mech from Gundam Wing and one of the few from the series to not have a cheap model kit. There’s one really expensive and obscure model that’s been produced, but there’s very little documentation of it. I used the few pictures I could find as reference images, but I had to make up some of the mechanics.

In making this model, I’ve noticed how stupid the design is.

1. The arms can only bend at the elbows about 90 degrees and it can barely move the shoulders at all.

2. The legs have two sets of thrusters on them going different directions…

3. The head is pointless as it has no visibility on the left or right side because of the giant shoulders.

4. Those tiny little wings at the top… what are they expected to do!?

I should really write a letter to the guy who first drew it back in the mid-90’s and let him know about my findings.

Here’s the textured model. I also did a lot of resizing to the overall shape. I still need to take a few shots. The main purpose of this project was to create reference images for an underdocumented mech, so I still need to take some simple front and back shots. I might make a hangar background before I do that that though.

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Dirty Floor

Mar 11 2013 Published by under Uncategorized

So I really only made this to practice interior lighting. I’ve been looking for jobs using 3D software, and there seem to be a lot of openings for indoor renderings and figured I would practice a little. By the end I was getting a little bored so I dirtied up the floor a bit and added some specular footprints.


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Feb 11 2013 Published by under Character Rigging

This guy was originally supposed to be just a zBrush model, but I wasn’t happy with it and decided he needed more personality. Once I started rigging him for animation, I felt like I wanted to add some water in and started messing around with Real Flow. I really like how it all came together.

The music is from Laurel and Hardy, by the way.

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Comet Quack

Jan 01 2013 Published by under Uncategorized

A “Sitting Duck Class” spaceship that was designed for some friends.

Can't have a legitimate website without a 3D rotating gif

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